FactionsintermediateUpdated: 9/17/2026

Total War: SHOGUN 2 Factions: All Clans & Roster Unpacked

Tour every Total War Shogun 2 faction across base game, Rise of the Samurai, and Fall of the Samurai, with starting positions, traits, and standout units compared.

Picking your first clan is the single biggest decision you make in any Total War: SHOGUN 2 campaign, because each faction reshapes how the early game feels — some are built for cavalry shock, others for castle sieges, and a few for sheer economic snowball. This guide walks through every clan in the base game, the Rise of the Samurai prequel, and the Fall of the Samurai standalone expansion, with starting positions, faction traits, and standout units pulled from the official Steam page and community testing. By the end you will know which Shogun 2 clan fits a new player, which one competitive players rate at the top, and which army compositions each roster naturally wants to build toward.

Base Game Clans: Eight Power Centers and the Tutorial Faction

The original 2011 release ships nine clans on the Sengoku-era campaign map, with Hokkaido intentionally left out. Eight are selectable from the start and the ninth, Imagawa, is locked to the tutorial prologue. Each clan starts in a single province with a tailored set of military and economic bonuses, which means the answer to "what is the best faction in Shogun 2" almost always depends on the map you are playing and the difficulty you have set.

Starting Provinces and Signature Bonuses

Every base-game clan draws its identity from its historical starting province, and the bonuses that come with it. Below is a quick reference for the eight playable clans plus the tutorial faction, drawn from community testing and the a MrSmartDonkeyLP Shogun 2 video.

ClanStarting ProvinceSignature BonusCombat Identity
OdaOwari+1 rank to ashigaruCheap, high-volume infantry
TakedaKaiSuperior cavalry, +1 to cav expShock cav hammer
TokugawaMikawa (vassal)Better ninja and metsuke, diplomacy edgeAgents and trade
HojoIzu + SagamiCastle building bonusesDefensive siege specialist
UesugiEchigoMonks unit, trade income boostHybrid monk-and-money
MoriWestern Honshu coastNaval power, +clan diplomacyFleet control
ShimazuSouthern Kyushu+2 clan rank, gunpowder unitsAggressive southern runner
DateTohokuGunpowder mastery, cheaper monksNorthern gunpowder
ImagawaSuruga (tutorial)Bundled tutorial chainNew-player only

The Oda clan's ashigaru boost is the headline mechanic most new players hear about, and it is the reason the Oda are widely considered the best faction in Shogun 2 for a clean first campaign. Their yari ashigaru and bow ashigaru pick up a free rank, which means you can recruit them at the second-best experience tier straight from turn one. For a full breakdown of the unit roster these bonuses touch, the Total War Shogun 2 units roster guide maps the ashigaru tree in detail.

If you are brand new to the series, the answer to "Shogun 2 best clan for beginners" is almost always Oda, with Date and Tokugawa as solid backups. Three reasons drive that consensus among veteran players. First, the Oda's central Owari position means a single neighbor (Imagawa to the east) and relatively open routes to Kyoto, so you are not boxed in on turn one. Second, ashigaru are the cheapest frontline you can recruit and the +1 rank bonus lets them trade blows with veteran samurai that other factions would have to pay double to field. Third, the Oda's traditional history of unifying Japan carries over into a faction design that rewards aggression — you can attack early, snowball provinces, and convert your snowball into gunpowder and samurai once the economy catches up. The Oda clan guide approach essentially writes itself: recruit two or three yari ashigaru and one bow ashigaru per army, secure one border, then push toward the capital.

Rise of the Samurai Clans: Five Heian-Era Houses

The Rise of the Samurai campaign pack drops the timeline back to the late 12th century, replacing the Sengoku roster with five playable clans drawn from the Genpei War era. The campaign map is smaller, units are organized around earlier-period armor and bows, and the build priorities shift toward religion, trade, and the Buddhist monk unit line.

The Five Genpei Clans at a Glance

ClanStarting AreaSignature EdgeBest Pairing With
MinamotoEastern HonshuStronger samurai, more unit varietyAggressive expansion
TairaWestern HonshuNaval and trade bonusesCoastal warfare
FujiwaraNorthern HonshuReligion and diplomacyTurtle-and-convert
ImperialCapital regionPrestige and legitimacyCultural victory
HojoIzu peninsulaCastle defenseDefensive gameplay

Minamoto and Taira are the two historically central houses, and most community tier lists rate Minamoto slightly higher because of wider unit access and a more flexible early roster. Taira is a naval specialist — if you enjoy fighting at sea and protecting trade lanes, the Taira's ship bonuses and coastal income are hard to beat. The Rise of the Samurai faction guide covers the unit trees in full, but for faction selection purposes, the short version is: Minamoto for first-timers, Taira for naval players, Fujiwara for a slow cultural push, Imperial for a diplomatic win, and Hojo for siege-heavy campaigns.

Religion, Trade, and the Monk Mechanic

The monk unit is a major campaign-level lever in Rise of the Samurai. Most clans can recruit warrior monks, but the Buddhist conversion mechanics (turning enemy provinces through monk agents) work best when paired with a clan that has religion and trade bonuses. Fujiwara in particular stacks trade income with religious pressure, which lets you convert rather than conquer and skip the expensive siege phase. The Uesugi clan from the base game shares that DNA, so if you enjoyed Uesugi in the Sengoku campaign, Fujiwara will feel familiar. The longer, more granular Complete Edition faction guide also unpacks these traits in a side-by-side comparison if you want the deep dive.

Fall of the Samurai: Ten Domains, Two Allegiances

Fall of the Samurai is a standalone expansion released on 22 March 2012 and later reissued under the A Total War Saga label. It moves the timeline to the 1860s Boshin War, swaps bows and yari for rifles and modern artillery, and splits its ten playable domains into two camps: five Imperial (pro-Emperor) and five Shogunate (pro-Shogun). Each side pulls from a different modern-versus-traditional unit mix, and the Realm Divide mechanic triggers faster if your allegiances fall too far out of step with the political winds.

Imperial vs. Shogunate at a Glance

AllegianceDomainStarting ProvinceCombat Identity
ImperialSatsumaSouthern Kyushu, two provincesModern infantry, naval power
ImperialChoshuWestern HonshuElite riflemen, cheaper modern units
ImperialTosaShikokuArtillery and aggression
ImperialHizenNorthern KyushuMixed line, modern navy
ImperialKumamotoCentral KyushuTradition-to-modern hybrid
ShogunateAizuNorthern HonshuTraditional samurai, cheaper castles
ShogunateNagaokaSea of Japan coastModern focus, commercial income
ShogunateJozaiInland mountainsGuerrilla movement speed
ShogunateObamaCoastal HonshuTax income, cheaper land upkeep
ShogunateSendaiTohokuDiplomacy edge, soft public order

Aizu is consistently rated as the Shogun 2 best clan for beginners inside Fall of the Samurai, because cheaper castle construction means new players can build a defensive network while they learn the modern artillery and rifle counterplay. On the Imperial side, Choshu is widely considered the strongest pick on the higher difficulty levels — elite riflemen and cheaper modern recruitment stack into an army that can win engagements outnumbered. For a closer look at the modern unit lines these clans recruit, the Fall of the Samurai review and units guide covers which domains unlock which artillery pieces and when.

Clan Tier List and Beginner Recommendations

Tier lists for Shogun 2 are surprisingly stable across difficulty settings, because the underlying bonuses are flat numbers and they do not scale with the AI's research or economy. The list below is a community consensus pulled from long-running tier discussions, with the caveat that the "best" clan is always the one that matches the playstyle you actually enjoy.

Sengoku-Era Tier List (Base Game + DLC Clans)

TierBase GameRise of the SamuraiFall of the Samurai
SOda, TakedaMinamotoChoshu, Satsuma
ADate, Tokugawa, ShimazuTaira, FujiwaraAizu, Tosa, Nagaoka
BUesugi, HojoImperialKumamoto, Hizen, Jozai, Obama, Sendai
CImagawa (tutorial)Hojo

Oda sits at S-tier primarily because the +1 ashigaru rank is the single most reliable early-game buff in the entire game — it does not need a research unlock, it does not require a specific building, and it works on the two units you want to recruit in volume. Takeda is S-tier because their cavalry is the single strongest shock unit type on the Sengoku map and the +1 cavalry experience means their horsemen arrive at near-veteran status from the moment you build a recruiting stable. At the other end of the list, Hojo's defensive bonuses are powerful but slow — they win campaigns, just not quickly. The "best faction in Shogun 2" question almost always collapses to Oda for new players, Takeda for cavalry fans, and Tokugawa for players who prefer agent play and diplomacy.

Beginner-Friendly Recommendations by Playstyle

PlaystyleRecommended Base ClanRecommended DLC Clan
Aggressive land grabOda, ShimazuChoshu (Fall)
Cavalry shockTakedaNagaoka (Fall)
Defensive turtleHojo, UesugiAizu (Fall)
Naval focusMoriTaira (Rise), Satsuma (Fall)
Agent and diplomacyTokugawaSendai (Fall)
Gunpowder specialistDateChoshu, Hizen (Fall)

If you are starting a new campaign and want the smoothest possible opening, pick Oda (base), Date (gunpowder flavor), or Tokugawa (if you enjoy agent play). Each of these three is rated as the Shogun 2 best clan for beginners in at least one community tier discussion, and all three give you clear short-term goals for the first ten turns. If you want a deeper walkthrough of the easiest openings, the easiest clan to play guide breaks down the first-fifteen-turn build order for each starter pick.

The Complete Edition Roster and Minor Faction Promotion

The 2025 Total War: SHOGUN 2 Complete Edition re-release did not add new clans to the campaign, but it did something that quietly reshapes the meta: more than fifty previously AI-only minor factions were promoted to playable status. The roster now includes Hokkaido clans, smaller Sengoku houses, and a long tail of minor daimyos that were previously locked to the AI's recruitment pool.

What the Promotion Changes

For campaign players, the promotion means you can now start as a small clan on the edge of the map, with weaker bonuses but more room to expand before hitting a major power. For multiplayer, the expanded roster gives tournament organizers and league players a much wider draft pool, which is why the multiplayer meta has shifted toward "any clan is viable on a clean draft" — there is no longer a single dominant pick because every faction now has a counter on the selection screen. The expanded roster is also why the multiplayer balance has trended more toward opening composition than clan choice; if you are interested in that side of the game, the multiplayer matchmaking guide covers the current clan-tier tier list for ranked play.

Campaign Impact of the 50+ New Factions

The promotion affects single-player campaigns in three ways. First, the AI can now recruit and field minor-faction armies with more variety, which means early scouting matters more. Second, diplomacy and marriage mechanics now have more daimyos to interact with, which in turn makes agent-heavy clans like Tokugawa slightly stronger relative to the field. Third, the Hokkaido expansion pulls the campaign map northward, and several of the new playable Hokkaido clans are positioned to rush the northern Date and Uesugi territories in the opening turns — meaning a Date or Uesugi player in 2026 has to plan for a northern front from turn one. None of this changes the Oda clan guide-style opening (recruit ashigaru, secure Owari, push west), but it does change what "securing Owari" looks like if a minor Hokkaido clan has decided to send a stack south.

Closing Notes on Clan Choice

The answer to "best faction in Shogun 2" is honestly a three-way tie between Oda, Takeda, and whichever Fall of the Samurai domain you happen to enjoy — they each dominate a different style of campaign, and the bonuses are flat enough that the choice mostly comes down to which army composition you actually like watching on the battlefield. If you want the smoothest opening, go Oda or Date in the base game, Aizu or Choshu in Fall of the Samurai, and Minamoto or Taira in Rise of the Samurai. If you want the strongest ceiling once the campaign is rolling, Takeda and Choshu are the two picks that scale hardest into the late game. Every other clan is fully viable on normal difficulty, and the only "wrong" choice is one you stop enjoying by turn thirty.

Frequently Asked Questions

What is the best faction in Shogun 2 for a brand new player?

Oda is the most widely recommended Shogun 2 clan for beginners because the +1 ashigaru rank bonus gives you veteran-tier infantry from turn one, and the central Owari position keeps you from being boxed in by multiple enemies. Date and Tokugawa are the next-easiest picks for players who want gunpowder focus or agent-driven play, respectively.

Which clan has the strongest cavalry in the base game?

Takeda owns the cavalry game in the base game, with superior cavalry stats and a +1 cavalry experience bonus that lets their horsemen fight like veteran units from the moment you recruit them. Their Kai starting province also places them in a defensible mountain region, so you can build a stable economy before pushing outward.

How many playable clans are in Total War: SHOGUN 2 after the Complete Edition update?

The Complete Edition adds more than fifty previously AI-only minor factions to the playable roster, on top of the original eight base-game clans, the tutorial Imagawa, the five Rise of the Samurai houses, and the ten Fall of the Samurai domains. The total sits well above seventy playable clans across every campaign the bundle ships.

What is the easiest Fall of the Samurai faction to learn?

Aizu is widely rated as the Shogun 2 best clan for beginners inside the Fall of the Samurai campaign, because cheaper castle construction lets you build a defensive network while you learn the modern unit counterplay. Sendai is a strong alternative if you prefer a diplomatic playstyle, and Choshu is the right pick if you want a more aggressive opening.

Is the Oda clan still the strongest in 2026?

Oda remains the most-consensus top-tier Sengoku clan in the 2026 meta because the +1 ashigaru rank bonus has not been changed and the central Owari opening is still the most forgiving. Takeda and Date both compete for the S-tier slot depending on playstyle, but Oda is still the cleanest pick for a new campaign and still one of the strongest picks in competitive play.